Tag Archives: inventory

Lots of Zborg updates

Borg was over estimating his success rate on certain racial activations. Borg needed to know that discounts don’t merge in the stores. Improvements to using Telekinetic Wave while in a vault.  Borg uses it as a technique for teleport away. … Continue reading

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Swap, cursed artifacts, selling to full shops

The borg was completely dismissing the value of the Wormtongue boots. They are not too bad for a low to mid range character. The only problem is the light curse. I had to rewrite a few routines to help the … Continue reading

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Deep game fixes and a winner.

The borg was not keeping Rod of Speed or other Haste items because he has Tulkas in the inventory. I told him to keep Rods of Speed anyway in case he wanted to trade out Tulkas for some other more … Continue reading

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Panel Shift improved.

I improved how the borg is going to shift the panel to locate off-screen monsters.  Before he did it based on his exact grid location.  This posed a problem if the screen size was altered from the default size.  Now, … Continue reading

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Beam pathway improvement.

There was a problem with the borg always forcing the grid under ghosts to be wall grids.  This was a problem when the borg had to calculate danger from monsters behind it.  Now the borg will not override the previous … Continue reading

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Changes to help Warriors

Rod of teleport other was not being considered a source for tportother in borg_skill[].  And better handling of its use as a defense option. Borg will not carry *Heal* if he has several Heal.  He will save them in the … Continue reading

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Potential Crash, Danger, and !Resistance

There was a potential divide by zero error if the borg attacks a monster with 0 armor class. Warrior borgs had been told to stop carrying !RFire and !RCold after depth 80.  That was done to conserve inventory slots, but … Continue reading

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More Rubble Trouble at clevel 10

If the borg was clevel 10, he might have some trouble with flowing and tunneling. The borg was trying to stack unid arrows into a full quiver. Borg will be rewarded for carrying a backup Rod of Magic Mapping  

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Rod & Wand damage update, Home inventory update

Damage from rods and wands needed to be updated.  They still had the old values.  The borg will also hold onto a few more attack rods.  He is able to distinguish between the ball and bolt rods and is more … Continue reading

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Equipment Swap Loop

The borg was looping on an equipment swap.  He was encumbered and was trying to swap out his +2 Str weapon for a +0 Str weapon.  That change made him even slower so he would switch back. The borg needed … Continue reading

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