Tag Archives: inventory

Pi Day Updates

  Mass Genocide was unhooking due to bad spell address (wrong realm) located in the defense call. A no_rest_prep count was added to borg_brand_weapon().  He would often cast, then rest to recharge his mana.  During the rest, the branding would … Continue reading

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January 2014 Zborg

I received some great savefiles showing some errors and had a chance to work on them.  Here is the result: Added a few more ego item types to the list of items that should be *ID*’d, since some items can … Continue reading

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New Years Eve

Borg needed to not remove an empty lantern from the equipment.  It interfered with him buying fuel.  Additionally, he needed some support for buying fuel for the empty lantern.  His inclination was to buy a new lantern.  Since fuel is … Continue reading

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Christmas Eve 2014

Merry Christmas!  I have a nice Zborg update with lots of improvements. Slight correction to the stair scum use.  The borg was leaving the munchkin mode if he were 1 step away from the stair. Borg needed to know that … Continue reading

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March 2014 Updates

I am still running a half-ogre Life/Nature borg.  He is playing cautiously at dlevel 37 and clevel 42 Added support for the rest of the randart activations (charm and summons).  Charms are attacks and summons are defense maneuvers. Fixed an error … Continue reading

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Zborg Updates February 2014

A couple of people indicated that the zip files seemed corrupted. I switched to using a 7-zip command-line tool. Hopefully this will improve the quality of the zipfile. I’m not going to lie; I had been using pkzip from 1996 … Continue reading

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Zborg Winter Updates

Update to borg_recover() so a vampire borg can rest to heal more frequently. There was an issue with him only resting during certain times of the day. The borg needed a slight fix to the attack mode 0, which is … Continue reading

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Enchanting Loop and a Home Stack Size Fix

I am getting really close to solving the loops issues introduced with 341.  I have a paladin borg playing at depth 98 right now.  He is doing well. The borg was looping at searching a chest.  I added a modulus … Continue reading

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Borg update_map() fix.

Because the borg can’t crush items.  He was getting stuck in loops dropping ammo.  Whose idea was it to get rid of crushing and replace it with a flawed squelch?  I’d like to see how a person is supposed to … Continue reading

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Important Inventory Management Update

Deinscribe objects with {Quest} after being ID’d. And a fix to deinscribe.  It does not ask for a confirmation now. Quest items were given a boost in value in borg_test_stuff() so he will be more likely to ID it. Inscriptions … Continue reading

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