Monthly Archives: October 2011

Beam pathway improvement.

There was a problem with the borg always forcing the grid under ghosts to be wall grids.  This was a problem when the borg had to calculate danger from monsters behind it.  Now the borg will not override the previous … Continue reading

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Changes to help Warriors

Rod of teleport other was not being considered a source for tportother in borg_skill[].  And better handling of its use as a defense option. Borg will not carry *Heal* if he has several Heal.  He will save them in the … Continue reading

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Potential Crash, Danger, and !Resistance

There was a potential divide by zero error if the borg attacks a monster with 0 armor class. Warrior borgs had been told to stop carrying !RFire and !RCold after depth 80.  That was done to conserve inventory slots, but … Continue reading

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Heal, =Escape, and LATIN1

Borg was wearing a Ring of Escaping and the fear curse was really messing up his ability to flow.  There is now a greater negative value associated with wearing a Ring of Escaping. A bit of a rework on borg_heal().  … Continue reading

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More Rubble Trouble at clevel 10

If the borg was clevel 10, he might have some trouble with flowing and tunneling. The borg was trying to stack unid arrows into a full quiver. Borg will be rewarded for carrying a backup Rod of Magic Mapping  

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Everburning Fix & itoa()

Everburning Torches or Lanterns have a timeout.  Which the borg saw as a need for a recharge.  He was resting to recharge the Everburning items. It looks like the itoa() I used the other day needed some help for other … Continue reading

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Rubble avoidance fixed

The borg had been reluctant to attempt to dig rubble while exploring the dungeon. He felt he needed over-the-top skills in order to tunnel through. This is now repaired. Also, he was far to quick to attempt to tunnel through … Continue reading

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Buying & Selling multiple items

For a long time, the borg would only buy or sell one item at a time.  Even if he needed 80 arrows, he (usually) bought one at a time.  That was in place to reduce certain buy-sell loops.  I set … Continue reading

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Digger and Weapon Fix

Some of the recent problems with the borg selecting diggers and other strange equipment choices related to him being encumbered and incorrectly trying to maintain a high strength bonus.  I used an incorrect if-else formula.  That is now corrected and … Continue reading

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See Invis correction

The borg was believing he still has the See Invis power even after the spell expired.  This caused an ignominious death of a borg who rested while an unseen Dread beat him down.

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