Monthly Archives: July 2013

Important fixes for sync and Call Light

Very important fixes to help complete the 341 borg. After these fixes, the 341 should be working really well. I am still keeping a close eye on it each day, spotting buggy behavior.  The next major issue to tackle is … Continue reading

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Another loop issue resolved.

Another important fix for 341. I am still correcting the porting problems which include bad spell address, unhooks, loops, etc. I will be starting on version 3.5 next week. Looping correction in the borg_defend_aux_panel_shift() and borg_wear_swap(). Better implementation of the … Continue reading

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Borg update_map() fix.

Because the borg can’t crush items.  He was getting stuck in loops dropping ammo.  Whose idea was it to get rid of crushing and replace it with a flawed squelch?  I’d like to see how a person is supposed to … Continue reading

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Important Inventory Management Update

Deinscribe objects with {Quest} after being ID’d. And a fix to deinscribe.  It does not ask for a confirmation now. Quest items were given a boost in value in borg_test_stuff() so he will be more likely to ID it. Inscriptions … Continue reading

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341 Inventory Updates

The 341 borg is at a point now that I can post it fully here and make a dedicated 341 borg page. There are still lots of errors, but it works reasonably well. Please report any errors. Better implementation of … Continue reading

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Danger Update 341

This is another important update for the new 341 borg. It corrects a few major problems related to the borg sensing danger from melee attacks and some inventory issues. The map-updating was over-writing some of the borg’s assumed grid features.  … Continue reading

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Important 341 updates

Although the 341 borg was up and running, there are lots of fixes that need to be added. The game has changed quite a bit from 320 and each of those changes need some accommodating. Here are a few updates … Continue reading

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Began work on VBorg 341

With the help of David Barr, I now have a working copy of a Visual Studio solution for Angband 341.  I have updated the fairly successful 320 borg into 341.  I have been testing it out the past few days … Continue reading

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