Deinscribe objects with {Quest} after being ID’d. And a fix to deinscribe. It does not ask for a confirmation now.
Quest items were given a boost in value in borg_test_stuff() so he will be more likely to ID it.
Inscriptions needed a rework.
If the borg steps onto a pile of objects, the game was changing the event handler and forcing an unhook. I had to work around it by using the key.mods.
Another repair to how the borg chooses items to enchant and ID. The game chooser uses a fuzzy to skip the inventory if there is nothing in there to enchant.
Borg was undervalueing the activation effect benefit of the elemental rings.