Category Archives: Uncategorized

December 2019 V Borg

Hallucinating while stair scumming. Attempting to tunnel while out of light will be forbidden in most cases.

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August 2019

In borg_danger_aux() There was a check for borg_projectable() which was redundant, and reduced fear too much when opposing ball-breathers (like hounds) Borg will no longer consider jammed doors as “interesting,” unless he is twitchy, brave, has sufficient strength to reasonably … Continue reading

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V Borg Update

Borgs with lots of arrows were still buying arrows at the shops, then dumping them upon exiting the shops. He will no longer buy mundane arrows if he has more than MAX_STACK_SIZE Added a path report on where the borg … Continue reading

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Small Vanilla 341 update

I added the enchant scrolls to the list of consumable items. So instead of junking scrolls, he will at least attempt to enchant an item in the inventory/equipment. in borg_lure_position() and borg_flow_kill_1(), which are both related to allowing the borg … Continue reading

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*Enchant* Loop and *Heal* Potion Loop fixes

The borg might bounce between town and the dungeon thinking he needed to “drop off potions” in the house. He would only do this if he was collecting heal potions. The borg might try to enchant his ammo up to … Continue reading

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Temp Resist and Immunity Fix

There was a problem if the borg had immunity to an element.  If he ever traded out the item granting immunity, he thought he kept the temporary resistance flag. Fixed more of the termination messages that were not being caught.  … Continue reading

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Danger check improvements

The borg has reduced fear of certain attack types. The borg had two values for his fear; one was the actual danger and an extra ‘fear factor’ for the effect of the attack. As an example, he had extra fear … Continue reading

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Borg page has moved to WordPress.

I have not used WP before and I have not been introduced to RSS feeds.  But I heard that WP and RSS work hand in hand.  So to help people follow the Angband Borg more easily, here we go.  If … Continue reading

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