Deep game fixes and a winner.

The borg was not keeping Rod of Speed or other Haste items because he has Tulkas in the inventory. I told him to keep Rods of Speed anyway in case he wanted to trade out Tulkas for some other more useful ring.

Warriors will collect Potions of Resist Poison in the home.

The elemental resistance for monsters was correctly aligned to /=9 instead of 0.

Fix for borg_scumming_pots. He was bouncing just a bit.

The borg was afraid to dive to depth 99 because Sauron was still alive. So the borg stayed on depth 98 for a while. The borg will not consider Sauron when checking for level preparedness.

Monster flow is considered in a few places. Most of the time, it is when the borg is waiting for the monster to approach, as in the case of anti-summon corridors. The borg was thinking that the monsters could dig through rubble.

The borg will not use Teleport Away on questor monsters. He is considered ‘all-in’ when it comes to questor combat.

Had a winner today. A half-elf warrior. This one won the game in record time. Something like 12million turns. I think that the next speediest borg win was close to 19 million.

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2 Responses to Deep game fixes and a winner.

  1. Thapper says:

    What’s going on in the dump? You seem to die and get revived (from earlier points) frequently.

    • apwhite says:

      The character history was not being erased after the borg died and was resurrected. I noticed it too and fixed it in the borg resurrection code.

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