Tag Archives: equipment

Lots of Zborg updates

Borg was over estimating his success rate on certain racial activations. Borg needed to know that discounts don’t merge in the stores. Improvements to using Telekinetic Wave while in a vault.  Borg uses it as a technique for teleport away. … Continue reading

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Swap, cursed artifacts, selling to full shops

The borg was completely dismissing the value of the Wormtongue boots. They are not too bad for a low to mid range character. The only problem is the light curse. I had to rewrite a few routines to help the … Continue reading

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Deep game fixes and a winner.

The borg was not keeping Rod of Speed or other Haste items because he has Tulkas in the inventory. I told him to keep Rods of Speed anyway in case he wanted to trade out Tulkas for some other more … Continue reading

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Panel Shift improved.

I improved how the borg is going to shift the panel to locate off-screen monsters.  Before he did it based on his exact grid location.  This posed a problem if the screen size was altered from the default size.  Now, … Continue reading

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New anti-summon action.

I had to add a fix for the use of borg_shield and borg_stone.  There was some overwriting  of the borg_shield and the borg was not catching the message about the shield being enhanced. The borg needed to be able to … Continue reading

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Beam pathway improvement.

There was a problem with the borg always forcing the grid under ghosts to be wall grids.  This was a problem when the borg had to calculate danger from monsters behind it.  Now the borg will not override the previous … Continue reading

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Changes to help Warriors

Rod of teleport other was not being considered a source for tportother in borg_skill[].  And better handling of its use as a defense option. Borg will not carry *Heal* if he has several Heal.  He will save them in the … Continue reading

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Potential Crash, Danger, and !Resistance

There was a potential divide by zero error if the borg attacks a monster with 0 armor class. Warrior borgs had been told to stop carrying !RFire and !RCold after depth 80.  That was done to conserve inventory slots, but … Continue reading

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Heal, =Escape, and LATIN1

Borg was wearing a Ring of Escaping and the fear curse was really messing up his ability to flow.  There is now a greater negative value associated with wearing a Ring of Escaping. A bit of a rework on borg_heal().  … Continue reading

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Digger and Weapon Fix

Some of the recent problems with the borg selecting diggers and other strange equipment choices related to him being encumbered and incorrectly trying to maintain a high strength bonus.  I used an incorrect if-else formula.  That is now corrected and … Continue reading

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