Tag Archives: combat

June Updates for Vborg

Yep, the Vborg has some updates.  I thought I would work on it since it has been so long.  I did not make any progress on the 340 or 330 borgs so I worked on the 320 borg.  There is … Continue reading

Posted in Angband (Vanillia) | Tagged , , , , , | Leave a comment

April Updates for Zborg

More improvements for Life Realm and PASS_WALLing borg. In borg_think(), the borg needed to do his borg_notice() before borg_update() because some of his my_stat_ind[] were not being loaded on time.  This would have him believe that he had no spells … Continue reading

Posted in Zangband 240 | Tagged , , , , , | Leave a comment

February Updates for Zborg

This month, I began to implement some support for the passwall ability.  It is part of some spells but also innate for spectres.  It might take a while to hammer out all the benefits for the ability.  So far, it … Continue reading

Posted in Zangband 240 | Tagged , , | Leave a comment

January Updates for Zborg

Borgs in munchkin mode needed to use the borg_eat_food_any() function. Non-food-eating borgs needed to finish the borg_eat_food_any() function, they were failing out before the potions (which do provide some nourishment points). If a borg was in the middle of a … Continue reading

Posted in Zangband 240 | Tagged , , , , , , , | Leave a comment

December Updates for Zborg

If illuminating a hallway near the edge of a panel, the borg might loop zapping the rod of light.  He will now make sure the grid 2 grids outside the light radius is on the panel. The borg will sometimes … Continue reading

Posted in Zangband 240 | Tagged , , , , , | Leave a comment

September Updates

Updates or the Zborg.  I have not made any changes to the vanilla borg in several months.  There are still problems with it working under Visual Studio.  So I spend my time tinkering on the Z240 borg. Casting Prep Spells … Continue reading

Posted in Zangband 240 | Tagged , , , | 1 Comment

July updates for Angband 320

No Banishment on Unique if injury >= 85% No flow through rubble for monsters Tarrasque is a scary guy if I don’t have RDisn If the borg needs to recharge a rod, and the no_rest_prep counter is set, that counter … Continue reading

Posted in Angband (Vanillia) | Tagged , , , , , , , | Leave a comment

April Updates for Zborg240

Borg was not decreasing the damage of dispel attacks over distance.  This over-valued some of the dispel attacks. Increased the value of stunning effects when used against certain monsters. Certain spell heavy classes (mage, high mage, mindcrafters, all at clevel … Continue reading

Posted in Zangband 240 | Tagged , , | Leave a comment

Lots of Zborg updates

Borg was over estimating his success rate on certain racial activations. Borg needed to know that discounts don’t merge in the stores. Improvements to using Telekinetic Wave while in a vault.  Borg uses it as a technique for teleport away. … Continue reading

Posted in Zangband 240 | Tagged , , , , , | 1 Comment

Dispel Spell Improvement

The borg was undervaluing the benefit of dispel effects.  He was omitting some monsters from the total effect.  Now that it is fixed, Dispel Evil looks much better to the borg. The borg got stuck trying to crush an artifact … Continue reading

Posted in Angband (Vanillia) | Tagged | Leave a comment