Tag Archives: combat

Randart DSM fix

The borg was trying to activate an artifact’s attack when that artifact was in the guise of a DSM.   He knew that the DSM did not have the standard DSM breath attack, but in this case, he was trying to … Continue reading

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Deep game fixes and a winner.

The borg was not keeping Rod of Speed or other Haste items because he has Tulkas in the inventory. I told him to keep Rods of Speed anyway in case he wanted to trade out Tulkas for some other more … Continue reading

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Beam pathway improvement.

There was a problem with the borg always forcing the grid under ghosts to be wall grids.  This was a problem when the borg had to calculate danger from monsters behind it.  Now the borg will not override the previous … Continue reading

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Heal, =Escape, and LATIN1

Borg was wearing a Ring of Escaping and the fear curse was really messing up his ability to flow.  There is now a greater negative value associated with wearing a Ring of Escaping. A bit of a rework on borg_heal().  … Continue reading

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Rod & Wand damage update, Home inventory update

Damage from rods and wands needed to be updated.  They still had the old values.  The borg will also hold onto a few more attack rods.  He is able to distinguish between the ball and bolt rods and is more … Continue reading

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Combat Related Fixes

If the borg was fighting a lot of monsters (say like the Cat Lord and his 50 escorts), there was a chance that the borg would lose track of a monster and not consider it for an attack target.  The … Continue reading

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Rod and pval fix.

Another shopping bug fixed. He might get stuck hitting the apostrophe and loop for a while. I spotted a borg throwing a *Healing* potion as a weapon. This was introduced in 320 when the change in item sval values. Borgs … Continue reading

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