Tag Archives: Bug Fix

Christmas Eve 2014

Merry Christmas!  I have a nice Zborg update with lots of improvements. Slight correction to the stair scum use.  The borg was leaving the munchkin mode if he were 1 step away from the stair. Borg needed to know that … Continue reading

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December 2014

  Borg wont set explosive runes/runes of protection when fighting a guy who can use Teleport-to.  These guys can bampf the borg off the rune.   When considering which items to crush (slow/hole/junk), the borg will skip items which contain … Continue reading

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Zborg Updates February 2014

A couple of people indicated that the zip files seemed corrupted. I switched to using a 7-zip command-line tool. Hopefully this will improve the quality of the zipfile. I’m not going to lie; I had been using pkzip from 1996 … Continue reading

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One more repair to the shopping bug.

I forgot to complete a change from the other day.  Borgs were still trying to sell rings to a full shop, and there was a potential issue with wands and staves. A crash was reported in borg6 related to the … Continue reading

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Shopping Fix for 341

The borg selling stuff to the shop needed two fixes. The borg might try to sell rings to a full shop, even when the pval of the rings do not match.  I had to add a check there. The borg … Continue reading

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Special Characters in Unique Monster Names Fixed

Borg was losing track of monsters if they were standing on an item.  He might focus in on the item instead of the monster.  Since the monster would not be loaded into the monster array, he would not fear the … Continue reading

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Important fixes for sync and Call Light

Very important fixes to help complete the 341 borg. After these fixes, the 341 should be working really well. I am still keeping a close eye on it each day, spotting buggy behavior.  The next major issue to tackle is … Continue reading

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Borg update_map() fix.

Because the borg can’t crush items.  He was getting stuck in loops dropping ammo.  Whose idea was it to get rid of crushing and replace it with a flawed squelch?  I’d like to see how a person is supposed to … Continue reading

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Danger Update 341

This is another important update for the new 341 borg. It corrects a few major problems related to the borg sensing danger from melee attacks and some inventory issues. The map-updating was over-writing some of the borg’s assumed grid features.  … Continue reading

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April Updates for Zborg

More improvements for Life Realm and PASS_WALLing borg. In borg_think(), the borg needed to do his borg_notice() before borg_update() because some of his my_stat_ind[] were not being loaded on time.  This would have him believe that he had no spells … Continue reading

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