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December 2014
- Borg wont set explosive runes/runes of protection when fighting a guy who can use Teleport-to. These guys can bampf the borg off the rune.
- When considering which items to crush (slow/hole/junk), the borg will skip items which contain a high resist which the borg is currently lacking.
- Added Lord of Change and Shoggoth to a list of Nasties. If too many of them are on a level, then the borg will flee the level. Added a new teleport level check in borg_escape() to flee in just this case.
- Monsters with teleport spell can follow the player through his own phase or teleport. That’s very dangerous to the borg. He will consider these guys dangerous if they are 3 (or fewer) grids away in distance.
- Borg_crush_slow() will now not crush Rods of Teleport Other. The other two borg_crush_xxx() already saved these rods. Similarly, the borg will not sell a Rod of Teleport Other to the shop unless he has more than 5 of them.
- There was a bug in the the defence maneuvers involving Teleport Other and the rods/wands. The object being called was only looking at equipment (and skipping inventory) for a rod. Obviously, no rods/wands are present in the equipment list.
- Some repairs to how the borg respawns while in Vanilla Town mode. It had been crashing.
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Zangband 240 and tagged
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