Category Archives: Angband (Vanillia)

Improvements the Borg and screensaver for the Vanilla branch of Angband.

Special Characters in Unique Monster Names Fixed

Borg was losing track of monsters if they were standing on an item.  He might focus in on the item instead of the monster.  Since the monster would not be loaded into the monster array, he would not fear the … Continue reading

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Enchanting Loop and a Home Stack Size Fix

I am getting really close to solving the loops issues introduced with 341.  I have a paladin borg playing at depth 98 right now.  He is doing well. The borg was looping at searching a chest.  I added a modulus … Continue reading

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Important fixes for sync and Call Light

Very important fixes to help complete the 341 borg. After these fixes, the 341 should be working really well. I am still keeping a close eye on it each day, spotting buggy behavior.  The next major issue to tackle is … Continue reading

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Another loop issue resolved.

Another important fix for 341. I am still correcting the porting problems which include bad spell address, unhooks, loops, etc. I will be starting on version 3.5 next week. Looping correction in the borg_defend_aux_panel_shift() and borg_wear_swap(). Better implementation of the … Continue reading

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Borg update_map() fix.

Because the borg can’t crush items.  He was getting stuck in loops dropping ammo.  Whose idea was it to get rid of crushing and replace it with a flawed squelch?  I’d like to see how a person is supposed to … Continue reading

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Important Inventory Management Update

Deinscribe objects with {Quest} after being ID’d. And a fix to deinscribe.  It does not ask for a confirmation now. Quest items were given a boost in value in borg_test_stuff() so he will be more likely to ID it. Inscriptions … Continue reading

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341 Inventory Updates

The 341 borg is at a point now that I can post it fully here and make a dedicated 341 borg page. There are still lots of errors, but it works reasonably well. Please report any errors. Better implementation of … Continue reading

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Danger Update 341

This is another important update for the new 341 borg. It corrects a few major problems related to the borg sensing danger from melee attacks and some inventory issues. The map-updating was over-writing some of the borg’s assumed grid features.  … Continue reading

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Important 341 updates

Although the 341 borg was up and running, there are lots of fixes that need to be added. The game has changed quite a bit from 320 and each of those changes need some accommodating. Here are a few updates … Continue reading

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Began work on VBorg 341

With the help of David Barr, I now have a working copy of a Visual Studio solution for Angband 341.  I have updated the fairly successful 320 borg into 341.  I have been testing it out the past few days … Continue reading

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