Author Archives: apwhite

Shopping Fix for 341

The borg selling stuff to the shop needed two fixes. The borg might try to sell rings to a full shop, even when the pval of the rings do not match.  I had to add a check there. The borg … Continue reading

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341 seems pretty stable

It looks like most of the major issues with porting the borg to 341 are resolved.  I made a couple of minor changes the past few days.  I will move onto the 350 version of the game real soon. Smarter … Continue reading

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Special Characters in Unique Monster Names Fixed

Borg was losing track of monsters if they were standing on an item.  He might focus in on the item instead of the monster.  Since the monster would not be loaded into the monster array, he would not fear the … Continue reading

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Enchanting Loop and a Home Stack Size Fix

I am getting really close to solving the loops issues introduced with 341.  I have a paladin borg playing at depth 98 right now.  He is doing well. The borg was looping at searching a chest.  I added a modulus … Continue reading

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Important fixes for sync and Call Light

Very important fixes to help complete the 341 borg. After these fixes, the 341 should be working really well. I am still keeping a close eye on it each day, spotting buggy behavior.  The next major issue to tackle is … Continue reading

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Another loop issue resolved.

Another important fix for 341. I am still correcting the porting problems which include bad spell address, unhooks, loops, etc. I will be starting on version 3.5 next week. Looping correction in the borg_defend_aux_panel_shift() and borg_wear_swap(). Better implementation of the … Continue reading

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Borg update_map() fix.

Because the borg can’t crush items.  He was getting stuck in loops dropping ammo.  Whose idea was it to get rid of crushing and replace it with a flawed squelch?  I’d like to see how a person is supposed to … Continue reading

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Important Inventory Management Update

Deinscribe objects with {Quest} after being ID’d. And a fix to deinscribe.  It does not ask for a confirmation now. Quest items were given a boost in value in borg_test_stuff() so he will be more likely to ID it. Inscriptions … Continue reading

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341 Inventory Updates

The 341 borg is at a point now that I can post it fully here and make a dedicated 341 borg page. There are still lots of errors, but it works reasonably well. Please report any errors. Better implementation of … Continue reading

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Danger Update 341

This is another important update for the new 341 borg. It corrects a few major problems related to the borg sensing danger from melee attacks and some inventory issues. The map-updating was over-writing some of the borg’s assumed grid features.  … Continue reading

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