End Game Fixes

Updated more archaic activation checks built into borg4.c

Updated how the borg is allow to reset recall depth while at depth 99 and 100.

Added more support for use of Stoneskin mushrooms. Borg will store them for end-game and will use them as a defense maneuver.

If the borg wanted to grab an item from the home, either equipment to be worn or an inventory item, he needed to have at least one empty inventory space (in order to add it to the inventory). That was not always required since an item taken from the home might merge into an existing stack in the inventory. That is now fixed.

A warrior hunting Morgoth was rewarded for carrying a !Res Mana, and !Resist Heat/Cold. Those inventory slots are better spent elsewhere.

Borgs were not taking their stash of !Life with them for the final battle with Morgoth. He had collected about 63 during the game and left them all at home.

Do not carry a ?Recharge or _Teleport to depth 100.

Fixed a problem with the borg not recognizing he was ready to attack Morgoth. He kept ditching level 100.

The Stoneskin mushrooms did not have an ignition message that was being caught.

Dwarf Warrior won the game today.  First winner for me in about 18 months.

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