Inventory and Shopping Fixes

Fixed the following things today:

  • Activating randart dragon scale for breath weapon is a no-no.
  • Had to modify the reward for wearing a single item with multiple high resists to include rFECA and Sustain All.
  • Carrying around a bunch of {special} items without ID’ing them
  • Attempting to enchant items that are only pseudo-id’d
  • Trying to enchant non-ID’d artifacts beyond the +15
  • Do not junk unID boots; they could be speed.
  • No need to visit store before shopping now.  This might induce weird behavior like trying to buy stuff when the inventory is full.  Report any problems.
  • Money scumming issues (to buy stat potions from the BM) fixed.
  • I had to modify how the borg considers items ID’d in order to overcome the item_tester_unknown hack in spells2.c  Some items are not given the appropriate o_ptr->ident flags.  Instead they pass through if they have easy_know.  Really, the easy_knows should be given IDENT_KNOWN or IDENT_STORE on them.   Anyway, these changes my impact how the borg ID’s items.  Report any ID-loops.
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