Monster Bouncing Reduced

The borg would sometimes bounce between a couple of grids debating whether or not to flow to a non-existent monster.

At about clevels 20-25, when his maximum depth was about 9, he would stay too shallow in the dungeon.  He would get to depth 5 but then want to return to town for his “short trips.”  He will now stop the “short trips” at clevel 15.

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4 Responses to Monster Bouncing Reduced

  1. Mique says:

    I’m noticing that the borg seems awfully fond of trying to zap rods of recall while they’re still charging. Have you seen this behavior?

    • apwhite says:

      I have not. But he should know that it is not charged. Is there a stack of rods? If you see him doing that, save the game and send me the file.

  2. EricP says:

    I’ve just cracked open your borg after having not seen it for some years… Impressive 🙂

    I am seeing some poor behavior that doesn’t survive a save, and the Borg appears to be spending an inordinate amount of time bouncing between configurations (carry 2 CSW, or 4, or 2, or 4… Wield shovel or sword, or shovel or sword…). Weight may have been a factor (strength 10, and the borg was over-loaded).

    Also had him die just now just after hitting clevel 50. If I can find time, I’ll try to piece together what I can of the log, as a glance suggests something fishy at work (might just be a bad customization I made to borg.txt).

    • EricP says:

      I should add most of the wierd behavior I’d seen was in town (trying to leave town going west… trying to use a spell and failing, stalled on trying to use a rod of recall).
      Whew. Looks like he was power-diving and he got as far as level 74, where it looks like he was swarmed by bosses and died.
      Added to the standard borg status screen is a section:
      Important Deep Events, listing stock of items in the home.
      The text Morgoth on Level. is grey, Last seen:1248 (also grey)
      The Sea of Runes. (white).
      The borg’s max-depth is level 74, so I’m unable to account for the Last Seen value. I’m unfamiliar with the section, so I can only assume that the value refers to the last time Morgoth was seen on the level.
      I am setting borg_kills_uniques to TRUE.

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