Special Characters in Unique Monster Names Fixed

  • Borg was losing track of monsters if they were standing on an item.  He might focus in on the item instead of the monster.  Since the monster would not be loaded into the monster array, he would not fear the monster or attack it.  An easy fix; he will process monster-wanks before take-wanks.
  • On those maze dungeons, the Dev-Team used FEAT_PERM_OUTER to line the inside of the maze instead of FEAT_PERM_INNER (which is used in vaults).  The borg did not understand that he was in a maze-vault, so he would not rest-to-recharge correctly.
  • Messages featuring unique monsters with special characters in their name (like Smeagol) were not being identified correctly because the game remembers their name as Sméagol.  This would induce regional_fear.

 

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1 Response to Special Characters in Unique Monster Names Fixed

  1. Anders says:

    Two things:

    This latest version seems to not create entries in the borg-log file or add .map files when the borg dies (that or I touched some setting by mistake).

    I had a borg getting (almost) stuck while trying to identify his sling. I looks like he did not include the “/” and therefore got an illegal choice back. I could stop him so now I have a save-file where he does it if you are interested.

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